Game Development Projects
This page is full of game projects, and links to, that I have worked on. Currently, they mostly consist of projects that were done during school. Some projects include, but not limited to: Level Design with FSU's SCRAPS game, designing and creating a 3D game in Unity, and creating a simple text based game in Python.
What am I doing now?
I am currently working with Alderon Games to help develop a dinosaur game using Unreal 5.
I am, also, using Udemy to learn more about Unreal 5, C++, Virtual Reality, and Terrain Generation. I am, also, still working on my React/JavaScript based text game.
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You will see some of these projects down below!
SCRAPS Level Design
Level Design within Unity
This was a level that was designed during a section of my game development education. During this portion, we learned everything from using Google Draw to create a layout, to pasting the layout in Unity, to actually building the level. I had tons of fun mainly because of the creativeness we were allowed to have.
Some cool stuffs
This is about other non-Chase Case related work.
One of the things Full Sail teaches us, or tries to, is to figure things out on our own. One thing we had to figure out in the classes before Chase Case, was to save the game. To complete the assignment, we had to be able to save the game, exit the game completely, load back into the game, and load the save to where everything was when the save was created. I was able to create a save/load file system by myself, with the help of Youtube, of course.
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The basics of the Save System is to grab the save directory, and using a binary encoder, right and read files from the folder. When some information needs to be saved, the individual scripts would call a save function from the save/load system and save a file. When the save is loaded, the load system tells each script to load whatever it needs to. The individual load functions, then, inject all the correct values for each variables.
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It was definitely some work for me to do, but once I was able to get it working, I felt great. From not knowing what binary encoding was to loading a file I saved via code felt great. This proves that I won't ever stop if I'm motivated to complete something that I know can be done.
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I have tried to find the game files related to this, however, they seem to be lost to time. I cannot find them anywhere. I do plan on making a save system in the text game inspired by the bunker game.