Tomb Raider
This very simple game was created in Unreal 5. It was developed along side a course I have been taking on Udemy.
This game helped me understand more complex things than Warehouse Wreckage did. It helped me with level design, basic lumen lighting, actor components, pointers, references, action mappings, events, tags, castings, and more!
The pictures below speak more words than can be typed. So take a look!
The Game!
The objective of the game is to find out how to move the wall in the back of the dungeon. The player needs to place a statue on it, which will trigger the wall to move and hide itself. From there, the player can go to the dome and grab the gold piece, but would need to place something there in return. This prompts the player to go to the other section of the level to get something heavy and bring it back. Of course, the player could grab that heavy item first if they wanted to. The player, then, needs to bring the gold piece back to the beginning to win.